
Monastery is a custom minigame map designed for SmashWizards. It incorporates destructible elements and mixes beauty with good gameplay
An Island nestled in a vast ocean connects prosperous trade routes. Designed to set an exploration tone in a vast player-driven world. This build was used as a spawn point in a world building network.


A floating sanctuary where players are transported to an uncharted world. With plenty of places to explore players get in a creative mindset. Utilized in a land-claim survival server as their network hub.
Built in a day, Tailwind Isle is a wintery forlorn village where the winds and seasons is not for the faint of heart. Utilized as the NoMercy.rip Network spawn to set an intense tone where survival is not easy.

While building is a passion of mine I also share it with server management. With over 10 years of experience I have witnessed Minecraft's transformation since nearly its inception. That empowers me with knowledge to translate to modern projects where competition is fierce, and with that I've managed multiple multi-year Minecraft server development projects. So, when I'm in on a project, I'm in for the long haul.

Co-Founder and operations manager for a fully custom built Minecraft minigames network. Worked with large media owners and a wide variety of players from across the world.

As Operations Manager and Co-Founder. I worked with a large multi-national staff team on a fully custom-built minigame network. On top of this, I contributed by running the build team as well.

An upcoming ultra hardcore survival multiplayer server, that strives to balance a large forever world with difficult survival and PvP experiences. I manage and financially back this project.